MENTALICA
Mentalica therapist's thoughts
It is probably the most exciting app I have seen that intends to gamify CBT-type exercises and psychoeducation. It relies on competition and challenges in any other game - and motivates you to challenge yourself with optimising your environment and skills for wellbeing.
Key features (free)
Free account only allows you to join squad games where others invite you to play a challenge. Players can join squad challenges when invited by someone with a Host account, and play a weekly challenge hosted by SuperBetter.
Mentalica user experience
Relatively easy to use, and a valuable gamified self-help app. The only unfortunate thing is that free accounts could only leverage squad play. UX could also be improved a bit, but in comparison to other apps, Superbetter is a great choice to start or complement your self-help journey.
Premium features
You can complete a library of over 40 solo challenges.
Credibility
Score
Medium
Company behind the solution
Founded in:
SuperBetter, LLC
2015
Where the solution operates:
global
The team behind the app
Founders are Jane McGonigal and Keith Wakeman. Jane McGonigal is a researcher and game designer. After a serious concussion, she experienced anxiety, depression and suicidal ideation. Jane invented SuperBetter to help herself heal. Keith Wakeman is a seasoned marketing & business professional.
Price (UK)
Hero Plan $24.99
Safety and Privacy
Score
Weak
What happens if a mental health crisis is reported?
Not applicable
Is the mental health crisis support or referral working?
[...]
Are there controversies reported about the solution?
None
Privacy policy's evaluation
Privacy policy states that could use your data for marketing purposes and they may collect other information about you from other sources. You need to register to login.
Language
English
Effectiveness
Quality of evidence
[...]
What does the existing evidence indicate?
yes